How we help

How we help education and learning teams

The challenge in this industry

Universities, business schools and learning teams want students to hear from industry leaders and experts. Those speakers are busy and often in another city, and a recorded video does not let students ask questions.

Holograms and gamified learning for education

Keeping a class or a training session focused is the other challenge. People remember more when they take part rather than watch.

How we help

HoloBox brings a remote speaker into the room at life size for a live, two-way session that needs no glasses. Gamified learning adds games, quizzes and leaderboards so that learners take part in the session.

Projects

IMT Ghaziabad classroom

Two guest speakers appeared live in an IMT Ghaziabad classroom at full height, speaking with PGDM Section A students from their studio without travelling to Ghaziabad. Students could see, hear and talk to the speakers in real time, in a live two-way session rather than a recorded video.

Solutions used: HoloBox. Read the case study.

People Matters at TechHR India 2026

At TechHR India 2026, Asia's largest HR conference, we ran one life-size hologram display on the expo floor at Yashobhoomi on 6 and 7 August 2026. It featured interactive AI avatars of Jonty Rhodes and People Matters chief executive Pushkaraj Bidwai, a live holographic beam-in of GrowthSchool founder Vaibhav Sisinty and an avatar department selector.

Solutions used: HoloBox. Read the case study.

Solutions that fit

HoloBox: life-size hologram display

HoloBox is an 86-inch 4K transparent display that shows a person or product as a life-size hologram. Use it to bring your managing director to a conference live from another city, or to run an AI avatar that answers visitor questions at your booth, in several languages.

  • Live two-way holographic streaming of leaders and experts
  • AI avatar trained on your product catalogue and FAQs
  • 3D product showcases and interactive quizzes
  • Available to buy or rent for an event

See the solution

Gamified learning

Turn training sessions into games. Gesture-based games, quizzes on touch screens and team challenges keep trainees focused and make the lesson stick. Leaderboards make it a friendly competition across shifts and plants.

  • Gesture-based games with no controllers
  • Quizzes and challenges built around your products and processes
  • Leaderboards and certificates

See the solution

FAQ

Frequently asked questions

How do universities use HoloBox in the classroom?

Universities and business schools use HoloBox to bring a remote guest speaker into the classroom at life size for a live, two-way session that needs no glasses. Students can see, hear and talk to the speaker in real time, unlike a recorded video, so busy industry leaders in another city can teach without travelling.

What did Metaverse911 do for IMT Ghaziabad?

For IMT Ghaziabad, Metaverse911 used HoloBox so that two guest speakers appeared live in a classroom at full height. They spoke with PGDM Section A students from their studio without travelling to Ghaziabad. Students could see, hear and talk to the speakers in real time, in a live two-way session rather than a recorded video.

What is gamified learning for education and training?

Gamified learning turns training sessions into games so learners take part rather than watch. Metaverse911 gamified learning uses gesture-based games with no controllers, quizzes and challenges on touch screens built around the subject, and leaderboards and certificates. Leaderboards turn sessions into a friendly competition, which keeps learners focused and helps lessons stick.

What did Metaverse911 run for People Matters at TechHR India 2026?

At TechHR India 2026, described as Asia's largest HR conference, Metaverse911 ran one life-size HoloBox on the expo floor at Yashobhoomi on 6 and 7 August 2026. It featured interactive AI avatars of Jonty Rhodes and People Matters chief executive Pushkaraj Bidwai, a live holographic beam-in of GrowthSchool founder Vaibhav Sisinty and an avatar department selector.

Why do education institutions struggle to bring industry speakers to students?

Education institutions struggle because industry leaders and experts are busy and often based in another city, and a recorded video does not let students ask questions. Keeping a class focused is a further challenge, since people remember more when they take part. HoloBox live sessions and gamified learning address both problems.

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